The detailing throughout the figure is exemplary. The toes are also blessed with a hinge joint to aid in a variety of poses. The neck and the abdomen each have ball joints that allow moderate amounts of movement which are all welcome. Each joint possesses a combination of ball and socket, hinges and/or spindles. In terms of other articulation throughout the figure, there are points of movement at the shoulders, elbows and wrists. The only drawback with the digitigrade arrangement is the lowest joint on the leg at the ankle may weaken over time. These are aided by the long tail so that these 3 points of contact on the ground are always being used to aid in stability when free standing the figure. These all work in tandem to stand the figure up and hold it various poses. The articulation here includes ball joints, double Knee joints and hinges. Here the long, digitigrade limbs are very identifiable and recognisably associated with the game character, including the presence of the dewclaw. The legs are another major feature of the game based Creature that have translated well to the action figure format. Fortunately, I don’t have that problem with this figure. The wire core doesn’t run the full length of the tail and I’ve seen some people report that the wire may puncture to the tail’s surface. Articulation in the tail is well served by a flexible wire core that runs almost the full length of the prehensile limb and permits the tail to be bent in many different curved positions. I know that tail all too well and it is represented excellently here on the action figure. Let’s take a look at the major changes that differentiate this particular specimen of Internecivus raptus from its earlier incarnation.Īmongst the necessary changes are the tail, which is now longer and instead of terminating in a cruel barb it now ends in a long blade, which would often impale less vigilant players in the back if they were careless. The head, torso and arms will be familiar to owners of that earlier figure but substantial amendments to the legs and tail have been made to associate the figure with the creature that appears in the game.Ĭonsidering that the game character shared so many characteristics with its filmic predecessor, I’m totally OK with the way the older sculpt has been retooled for the newer figure. It’s actually amazing how little changes have made this iteration differentiate it from the earlier version. Multiple joints throughout the figure serve it well and while it’s essentially a reconfigured sculpt of NECA’s earlier Series 2 Alien, it possesses enough features to set its identity apart. The range of articulation throughout the figure is impressive and allows for great opportunities to stand it in an excellent range of poses. Due to the nature of the figure’s digitigrade legs, that height can be extended to easily exceed well beyond a full 9 inches when he is standing fully upright or he can be crouched right down upon his haunches if so desired. The good news is Stompy has now become a fabulous fully articulated action figure in NECA’s well established 7 inch range. A title he has earned due the characteristic heavy footfalls that always announce his presence whenever he is near, seeking out the player to rip their face off. This review will be looking at the Creature, ‘Alien: Isolation’s’ Xenomorph or as fans have lovingly embraced his very appropriate moniker, ‘Stompy’. More than a year after the game’s release date. This set of figures arrived on store shelves just before Christmas 2015. NECA’s ‘Alien’ Series 6 consisted of 2 versions of Amanda Ripley along with a version of the Creature itself. NECA did answer the call – albeit a little late to the party – and provided fans with a trio of ‘Alien: Isolation’ game-based action figures in December 2015. Certainly, there was no maquette or statue or action figure to accompany the game upon its release. There was no Official Collector’s Edition released of the game but collectible items of various forms were released. While not everyone warmed to the idea of what I like to call ‘Alien: Hide Under the Desk Simulator, 2015’, this game was the shot in the arm the series desperately needed. Released in October, 2014, ‘Alien: Isolation’ is arguably the best ‘Alien’ video game ever made.
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